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Silent Hunter 3 Merchant Fleet Mod Download

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Mod

SilentHunter 3 Warship mod 3.0 is a modification for Silent Hunter 3, where you cantake control of some of the ships in the game (you could say it's a free battleship simulator game). It was developed by ChineseU-47, if you want, you can check out his other work at the Subsim forum. If you’relooking for something new to do with your copy of Silent Hunter 3, this isdefinitely something you should do.
The mod has3 packs and in each pack there are 3 different ships, I’m quite sure they areall German ships. Some examples of the ships you can use are: the aircraftcarrier ‘Graf Zeppelin’, the light cruiser ‘Leipzig’, just to name a few. I’vebeen playing around a bit with one pack, and can really say that thismodification is pretty fun and different! The interface of the game stays thesame as in the ‘normal’ Silent Hunter version (aka when playing without the mod).Commanding the ship is really easy, just choose your speed and adjust yourrudder, just like you would do normally. When you click on the periscope iconon the left, you go directly to the view you would get when you would beplaying without the mod, so even if you’re sailing with a ship, the sameinterface will always appear. The only thing that has changed is that when youclick on the bridge icon, you actually end up on the bridge of your ship, witha sailor behind you steering the ship and the binoculars in front of you. Mostof the commands on the left are practically unusable, pretty logic because I don’tthink you want to go diving with your ship (although it sometimes happened thatI could).

NOTE: Ifyou just installed the mod and you’re asking yourself why the guns aren’t movingbe sure to put some men on the deck gun in the crew interface.

Silent Hunter III features a fully dynamic campaign. Instead of giving the player a specific set of objectives for each mission, Silent Hunter III simply assigns the player a certain patrol grid, and appropriate naval traffic, such as convoys, destroyer escorts, and task forces are automatically generated by the simulation engine. Hmm, I only got GWX working yesterday, please tell me there is a nice, simple patch one can use! Incidentally Richard, if you felt a shiver run down your spine earlier today it wasn't someone walking over your grave, it was me infiltrating Scapa Flow, sinking two tankers (there was nout else there) and then succeeding in getting my U-boat wedged into one of the little pens at the edge of the base.

I’ve playedthe career mode with this mod and came to the conclusion that the aim of someof the enemy ships is really really bad. Only when they came close enough (saybetween 500 and 1000 meters) were the destroyers able to hit me, but at thetime they got close enough they were already burning and ready to sink. Theonly time I was actually worried is after having raided Hartlepool with ease, Iwent to Firth of Forth that was right next to it. While entering the bay didn’t findtoo much resistance, maybe two destroyers, but then I saw the coastalbatteries, thinking they would also shoot to the stars (it was night time) Iwent straight ahead in direction of the port. Boy was I wrong, I really took abeating there, everything was flooded fortunately the crew could repair thedamage. When advancing further into the bay I saw another line of coastalbatteries, so I decided it was best to turn back as fast as possible. There wasn’t anythingspecial in the port except for some lousy merchants that were not worth my time. Came out of the bay safeand sound, saved the game first, and headed straight back to Wilhelmshaven putthe time accelerator on 1024 and was going home. Unfortunately my plottingskills were a bit rusty and I ran ashore not far from the harbour. To mysurprise I couldn’t load up my save game! All I can say is that it was fun until it lasted!
Download

Merchant
Littletutorial on how to install the warship mod 3.0:

1.Have Silent Hunter 3 patched toversion 1.4b

2.
Merchant
Download WSM3.0SH3V1.4 to yourdesktop, there’s also a version if you have GWX installed
3.Copy everything that’s inside WSM3.0SH3V1.4(JGSME.exe, readme, MODS) to your Silent Hunter directory
Silent Hunter 3 Merchant Fleet Mod Download

SilentHunter 3 Warship mod 3.0 is a modification for Silent Hunter 3, where you cantake control of some of the ships in the game (you could say it's a free battleship simulator game). It was developed by ChineseU-47, if you want, you can check out his other work at the Subsim forum. If you’relooking for something new to do with your copy of Silent Hunter 3, this isdefinitely something you should do.
The mod has3 packs and in each pack there are 3 different ships, I’m quite sure they areall German ships. Some examples of the ships you can use are: the aircraftcarrier ‘Graf Zeppelin’, the light cruiser ‘Leipzig’, just to name a few. I’vebeen playing around a bit with one pack, and can really say that thismodification is pretty fun and different! The interface of the game stays thesame as in the ‘normal’ Silent Hunter version (aka when playing without the mod).Commanding the ship is really easy, just choose your speed and adjust yourrudder, just like you would do normally. When you click on the periscope iconon the left, you go directly to the view you would get when you would beplaying without the mod, so even if you’re sailing with a ship, the sameinterface will always appear. The only thing that has changed is that when youclick on the bridge icon, you actually end up on the bridge of your ship, witha sailor behind you steering the ship and the binoculars in front of you. Mostof the commands on the left are practically unusable, pretty logic because I don’tthink you want to go diving with your ship (although it sometimes happened thatI could).

NOTE: Ifyou just installed the mod and you’re asking yourself why the guns aren’t movingbe sure to put some men on the deck gun in the crew interface.

Silent Hunter III features a fully dynamic campaign. Instead of giving the player a specific set of objectives for each mission, Silent Hunter III simply assigns the player a certain patrol grid, and appropriate naval traffic, such as convoys, destroyer escorts, and task forces are automatically generated by the simulation engine. Hmm, I only got GWX working yesterday, please tell me there is a nice, simple patch one can use! Incidentally Richard, if you felt a shiver run down your spine earlier today it wasn't someone walking over your grave, it was me infiltrating Scapa Flow, sinking two tankers (there was nout else there) and then succeeding in getting my U-boat wedged into one of the little pens at the edge of the base.

I’ve playedthe career mode with this mod and came to the conclusion that the aim of someof the enemy ships is really really bad. Only when they came close enough (saybetween 500 and 1000 meters) were the destroyers able to hit me, but at thetime they got close enough they were already burning and ready to sink. Theonly time I was actually worried is after having raided Hartlepool with ease, Iwent to Firth of Forth that was right next to it. While entering the bay didn’t findtoo much resistance, maybe two destroyers, but then I saw the coastalbatteries, thinking they would also shoot to the stars (it was night time) Iwent straight ahead in direction of the port. Boy was I wrong, I really took abeating there, everything was flooded fortunately the crew could repair thedamage. When advancing further into the bay I saw another line of coastalbatteries, so I decided it was best to turn back as fast as possible. There wasn’t anythingspecial in the port except for some lousy merchants that were not worth my time. Came out of the bay safeand sound, saved the game first, and headed straight back to Wilhelmshaven putthe time accelerator on 1024 and was going home. Unfortunately my plottingskills were a bit rusty and I ran ashore not far from the harbour. To mysurprise I couldn’t load up my save game! All I can say is that it was fun until it lasted!

Littletutorial on how to install the warship mod 3.0:

1.Have Silent Hunter 3 patched toversion 1.4b

2.Download WSM3.0SH3V1.4 to yourdesktop, there’s also a version if you have GWX installed
3.Copy everything that’s inside WSM3.0SH3V1.4(JGSME.exe, readme, MODS) to your Silent Hunter directory

Silent Hunter 3 Merchant Fleet Mod Download Full

4.Start JGSME.exe, normally you shouldsee WSM3.0 activate it, by putting it to the right, close JGSME.exe
5.Reopen JGSME.exe and you should seeGe I, Ge II and Ge III, enable only one of these three and start the gameenjoy!

Silent Hunter 3 Merchant Fleet Mod Download Mediafire


(didn't have any problems installing this mod, but be careful for your save games!)

Silent Hunter 3 Merchant Fleet Mod Download Utorrent


Feel free to like, share and leave comments about other mods/naval games you found worth playing!

Silent Hunter 3 Merchant Fleet Mod Download 1


Merchant Fleet Management

Very deadly encounter





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